Learning from experience, or learning by doing, aims at increasing student involvement and ownership of learning. Applying the concepts to real situations and doing the activity, rather than only seeing, reading or hearing about it, enhances student motivation and interest, and leads to deeper understanding and better long-term memory. The research shows that experiential learning develops skills such as problem-solving and ability to analyze increasingly complex problems, critical thinking, and improved teamwork and communications skills.
However, to be effective, experiential learning activities have to be carefully designed and executed. Classroom-based experiential learning can take different forms, including games, case studies, simulations, role-playing, etc. In this course, we will focus on teaching with case studies and simulations. The course will have a special emphasis on designing experiential learning activity and environment that promote student learning and engagement: from how to plan the activity, how to teach it, to how to evaluate it.
Upon completion of this course, you should be able to:
- Understand the theory behind experiential learning, as well as benefits and challenges of teaching with case studies and simulations
- Clearly define elements of a case study/simulation, tailored to the learning goals
- Design a meaningful (draft) case study/simulation and accompanying teaching note
- Assess the learning outcomes of the cases study/simulation
4 week course
November 7, 14, 21, 28, 2019
Thursdays 1:30 PM – 3:30 PM
Instructor: Gorana Mišić
This course is offered to doctoral students.
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There are no prerequisites for this seminar.